/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef _LFGPLAYERDATA_H
#define _LFGPLAYERDATA_H

#include "Common.h"
#include "LFG.h"

/**
 Stores all lfg data needed about the player.
 */
class LfgPlayerData
{
public:
    LfgPlayerData ();
    ~LfgPlayerData ();

    // General
    void SetState (LfgState state);
    void ClearState ();
    void SetLockedDungeons (const LfgLockMap& lock);
    // Queue
    void SetRoles (uint8 roles);
    void SetComment (const std::string& comment);
    void SetSelectedDungeons (const LfgDungeonSet& dungeons);
    void ClearSelectedDungeons ();

    // General
    LfgState GetState () const;
    const LfgLockMap& GetLockedDungeons () const;
    // Queue
    uint8 GetRoles () const;
    const std::string& GetComment () const;
    const LfgDungeonSet& GetSelectedDungeons () const;

private:
    // General
    LfgState m_State;          ///< State if group in LFG
    LfgState m_OldState;          ///< Old State
    // Player
    LfgLockMap m_LockedDungeons;          ///< Dungeons player can't do and reason
    // Queue
    uint8 m_Roles;          ///< Roles the player selected when joined LFG
    std::string m_Comment;          ///< Player comment used when joined LFG
    LfgDungeonSet m_SelectedDungeons;          ///< Selected Dungeons when joined LFG
};

#endif
